At 00:11 secs I want the moustache to quickly straighten out from being tightly rolled, the noise which goes with moustache movement can be described as a high 'bum' note which is played sharply.
At 00:13/4 secs a man begins to speak then laugh, this is the point where I want to introduce some kind of movement to the mouth, maybe in not so much detail but enough to aknowledge something has been said.
Again at 00:21 secs, the man speaks and pompously laughs, this is one of three keywords from the beginning of the project.
All in all, the animation is going to last for 00:22 secs. Here's the maths...
For a 12 fps animation....
12x2 = 24 frames (3secs)
12x10= 120 frames (10 secs)
12x20= 240 frames (20 secs)
12x22= 264 frames (22 secs)
So for the key frame at 00:11secs it roughly frame number 122/23 for the straight moustache
The key frame at 00:13secs is roughly frame number133/34 for an open and moving mouth
The key frame at 00:21secs is roughly frame number 260-4 for a laughing/talking mouth. There will be a sequence that will be repeated three time tomake the action of the moving mouth.
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