Thursday, 5 May 2011

Timing is crucial....

Beacause I was using the first 22 seconds of the music clip that made it ultimately much easier because I didn't have the worry about other music fading into it. It was just a matter of getting certain sounds which I wanted to highlight in the music to correspond with the movement in the animation therefore I had to roughly work out the key frames which were able to give me the idea at what time the frame should look like at these points.

At 00:11 secs I want the moustache to quickly straighten out from being tightly rolled, the noise which goes with moustache movement can be described as a high 'bum' note which is played sharply.

At 00:13/4 secs a man begins to speak then laugh, this is the point where I want to introduce some kind of movement to the mouth, maybe in not so much detail but enough to aknowledge something has been said.

Again at 00:21 secs, the man speaks and pompously laughs, this is one of three keywords from the beginning of the project.

All in all, the animation is going to last for 00:22 secs. Here's the maths...

For a 12 fps animation....

12x2 = 24 frames (3secs)
12x10= 120 frames (10 secs)
12x20= 240 frames (20 secs) 
12x22= 264 frames (22 secs)

(I know it's not a rounded up number but it's even and as long as the numbers are even it's easier to work with)

So for the key frame at 00:11secs it roughly frame number 122/23 for the straight moustache
The key frame at 00:13secs is roughly frame number133/34 for an open and moving mouth
 The key frame at 00:21secs is roughly frame number 260-4 for a laughing/talking mouth. There will be a sequence that will be repeated three time tomake the action of the moving mouth.

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